As far as visual storytelling and direction go, the team focuses on two pillars, "old masters" and "return to darkness." Art director Chris Ryder said it best: The dungeons that players encounter brim with dynamic weather, lighting effects, and props so that each foray feels unique and personalized. To learn more about the proceedings thus far, including details listed in the lawsuit against Activision Blizzard, please check out our previous coverage here. The bulk of the suit focuses on "violations of the state's civil rights and equal pay laws," specifically regarding the treatment of women and other marginalized groups. The ongoing lawsuit from the California Department of Fair Employment and Housing (DFEH) against the company is over-reported toxic workplace culture. It is important to keep in mind what is going on within Activision Blizzard regarding ongoing allegations about the work culture. Recently-appointed game director Joe Shely voiced that Diablo IV will be "an immersive world you can wander through and enjoy getting lost in." These words held even more weight when art director of environments Brian Fletcher and lead exterior environment artist Matt McDaid added that Sanctuary (the game world/mortal realm) boasts five explorable regions with over 150 dungeons. Blizzard Entertainment released a Diablo IV Quarterly Update yesterday, and several devs chimed in on what the upcoming open-world RPG will offer players.
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