![]() Development first began in 1997, and arly ideas involved a sci-fi allegory of Joseph Conrad’s classic novella Heart of Darkness. It received acclaim from critics and gamers alike but failed to meet its commercial sales targets. System Shock 2 was a co-venture between them and Looking Glass Studios, whose members would eventually go on to leave the company in order to to join creative director Ken Levine. The game was developed by a then-nascent Irrational Games, who would eventually go on to develop a little spiritual successor called Bioshock - you may have heard of it. Originally intended as a standalone title, it was packaged as part of the System Shock series, which began life in 1994. System Shock 2 (1999) is a first-person survival-horror RPG set in deep space. How can you challenge a perfect immortal machine?”ĭeveloper: Irrational Games / Looking Glass Studios Panting and sweating as you run through my corridors.
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